Play Zelda II: The Adventure of Link Online

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Game Information

zelda ii: the adventure of link game

Play Zelda like never before in this side scrolling adventure of our hero Link! Use your sword and your magic to defeat creatures in Zelda II: The Adventure of Link! Rescue Princess Zelda and get the most anticipated kiss!

Zelda II: The Adventure of Link is the second entry to the Legend of Zelda franchise following the original The Legend of Zelda game. Unlike the original game, however, this one ditched the top-down perspective and replaces it with a 2D side-scrolling action combat. Despite it’s obvious departure to the popular Zelda game formula, Zelda II is still a pretty solid game to play. The game also features a more RPG approach with EXP and levels that improve stats. Try this unique Zelda game for yourself and have fun!

Click inside the screen to activate controls

Controls
Arrow Keys – Directional Buttons / Movement
Press “Z” Key – A button
Press “X” Key – B button
Space – Select
Enter – Start

To save your game:hover over the emulator screen and use the icons to save your progress.
Down arrow icon (save), Up arrow icon (load).

Game Controls

Click screen to activate.
    = Directions
Z = A   X = B
 enter ↵  = Start
  space   = Select

n this installment, Link gains experience points to upgrade his attack, magic, and life by defeating enemies.[5] He can raise each of these attributes to a maximum of eight levels. Raising a life level will decrease the damage Link receives when hit, raising a magic level will decrease the magic points cost of spells, and raising an attack level will strengthen his sword's offensive power. In the Western version of the game, each attribute requires a different amount of experience to level up, with the life level requiring the fewest points to level and attack requiring the most. When enough points are acquired to raise an attribute, the player may choose to level up that attribute or to cancel and continue gaining experience points towards the next level in another attribute. In the original Japanese version, all attributes require the same number of experience points to level up, and the required number is lower, but if the player loses all of his lives, the levels of all attributes will be reset to the lowest of the three (while level upgrades in the Western version are permanent). Once Link has raised an attribute to the maximum level of eight, further advances in that attribute will earn Link an extra life, without advancing the attribute itself.[5] Link begins the game with four Heart Containers and four Magic Containers and can acquire up to four more of each, permanently increasing his life points and magic points respectively. Other games in The Legend of Zelda series only allow Link to increase his strength through new weapons, items, and Heart Containers. Certain enemies drain Link's experience when they attack, but he will never lose a level once raised.[4] When a game ends or is saved, the cartridge records Link's current ability levels and the number of experience points required for the next increase but resets his accumulated points to zero.

Overworld map and side-scrolling

Overworld view of Death Mountain

The Adventure of Link has a dual-mode dynamic of top-down view and side-scrolling view. This duality of either traveling or entering combat is one of many aspects adapted from the role-playing genre. The overworld, the area where the majority of the action occurs in other Zelda games, has a top-down perspective, but it now serves as a navigational map to the other areas. While traversing Hyrule, figures randomly appear around the player: a small blob denoting easy enemies, a large biped denoting harder enemies, and a Fairy to refill Link's health. The game switches to side-scrolling mode when Link steps onto particular spots in the overworld map to enter towns, buildings, or caves, or when he encounters wandering monsters. This mode has most of the action and danger.[4]

Combat system

The Adventure of Link has a more complex combat system than its predecessor. Armed with a sword and shield, Link must alternate between standing and crouching positions to attack enemies and defend himself; for example, the Iron Knuckle enemy changes the height of its attack and its shield depending on Link's current stance, forcing Link to change stances until he has a chance to attack safely. Link has the ability to jump, which can be used for attacking tall or airborne enemies and can be used for evasion. Eventually, he can learn techniques for midair downward and upward stabs.[4]

Magic and special items

Though the Zelda series is based on Link collecting items in order to progress in the game, these special items grant abilities that either remain in permanent use for the rest of the game or can only be activated in the overworld. In place of actively used items, The Adventure of Link features eight magic spells for Link to use during action scenes. Each spell is learned from a different wise man in one of the eight towns within Hyrule. Link often must complete side-quests, such as retrieving lost items, before they will teach him their spells. Some spells and items are necessary for advancing in the game. The Life spell becomes the main means of recovering health during action scenes, because healing Fairies are rare.[4]

Replay[edit]

Like its predecessor, The Adventure of Link allows storing up to three game sessions in the cartridge's memory. Once the game has been completed, selecting the corresponding file in the main menu allows starting a new game. This preserves the acquired experience levels, techniques, and magic spells—but no special items, Heart and Magic containers, or extra lives, which must be obtained again.[4]

Plot

Zelda under an enchanted sleep

Several years after the events of The Legend of Zelda,[6] the now-16-year-old Link notices a strange mark on the back of his left hand, exactly like the crest of Hyrule. He seeks out Impa, who takes him to the North Castle, where a door has been magically sealed for generations. Impa places the back of Link's left hand on the door, and it opens, revealing a sleeping maiden. Impa tells Link that the maiden is Zelda (not the Zelda from the first game), the princess of Hyrule from long ago, and the origin of the titular "Legend of Zelda". Zelda's brother tried to force her into telling their recently deceased father's secrets concerning the Triforce. Princess Zelda refused to reveal its location, and the prince's wizard friend, in anger, tried to strike her down with a spell. Zelda fell under a powerful sleeping spell, but the wizard was unable to control the wildly arcing magic and was killed by it. The prince, filled with remorse and unable to reverse the spell, had his sister placed in the castle tower, hoping she would one day be awakened. He decreed that princesses born to the royal family from that point on would be named Zelda, in remembrance of this tragedy.[5]

Impa says that the mark on Link's hand means that he is the hero chosen to awaken Zelda. She gives Link a chest containing six crystals and ancient writings that only a great future king of Hyrule can read. Link finds that he can read the document, even though he has never seen the language before; it indicates that the crystals must be set into statues within six palaces scattered across Hyrule. This will open the way to the Great Palace, which contains the Triforce of Courage. Only the power of the combined Triforces can awaken Zelda. Taking the crystals, Link sets out to restore them to their palaces. Meanwhile, Ganon's followers seek to kill Link, as sprinkling his blood on Ganon's ashes will bring Ganon back to life.[5]

Ultimately, Link restores the crystals to the six palaces and enters the Great Palace. After venturing deep inside, Link battles the last of the guardians, a flying creature known as Thunderbird. Afterwards, his true heart is tested by fighting his own shadow (aka doppelgänger Dark Link).[5] Link then claims the Triforce of Courage and returns to Zelda. The three triangles unite into the Triforce, and Link's wish awakens Zelda.[4]


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