Play The Legend Of Zelda : A Link To The Past Online Free :-
Game Information

Follow the adventures of Link, explore the vast land of Hyrule, and defeat evil wherever it lurks in The Legend Of Zelda: A Link To The Past! Rescue princess Zelda and bring order and peace back into the land of Hyrule.
The Legend Of Zelda: A Link To The Past is an action-adventure video game that focuses on exploration and defeating various enemies around the world. The game is the third Legend of Zelda title and was released back in 1991 for the Super Nintendo Entertainment System gaming console. In this game, the gateway to the Sacred Realm was accessed by thieves and corrupted the Sacred Realm resulting in the great Imprisoning War. You will play as Link who must go on a quest to rescue the princess, find the legendary Master Sword and defeat Agahnim to bring the peace back in the land.
Game Controls
The Legend of Zelda: A Link to the Past[a] is an action-adventure game developed and published by Nintendo for the Super Nintendo Entertainment System. It is the third game in The Legend of Zelda series and was released in 1991 in Japan and 1992 in North America and Europe.
The story is officially set many years before the events of the first two Zelda games. The player assumes the role of Link as he journeys to save Hyrule, defeat the demon king Ganon, and rescue the descendants of the Seven Sages. It returns to a top-down perspective similar to the original The Legend of Zelda, dropping the side-scrolling gameplay of Zelda II: The Adventure of Link. It introduced series staples such as parallel worlds and items including the Master Sword.
Released to critical and commercial success, A Link to the Past was a landmark game for Nintendo and is considered one of the greatest video games of all time. It was ported to the Game Boy Advance as A Link to the Past and Four Swords in 2002; A Link to the Past sold 6.5 million copies across both platforms as of 2004. It was subsequently ported for the Wii, Wii U, and New Nintendo 3DS via the Virtual Console, and Nintendo Switch via Nintendo Switch Online. In 2017, Nintendo rereleased A Link to the Past as part of the Super NES Classic Edition.[2] A spiritual successor, The Legend of Zelda: A Link Between Worlds, was announced and released for the Nintendo 3DS in 2013
Instead of using the side-scrolling perspective introduced by Zelda II: The Adventure of Link, A Link to the Past reverts to an overhead perspective similar to that of the original The Legend of Zelda. While A Link to the Past still uses mechanics and concepts from the original game, it also introduces new elements and innovations. For instance, arrows are now separate items, as bombs are in the original, instead of using a Rupee to fire an arrow. A Link to the Past also takes concepts from The Adventure of Link, such as the Lamp. Control of Link is more flexible than in previous games, as he can walk diagonally and can run with the aid of the Pegasus Boots. Link's sword attack was improved to swing sideways instead of merely stabbing forward; this gives his sword a broader range and makes combat easier. Link swings his sword as the default attack in future Zelda games, although stabbing is also possible in the later 3D incarnations.[5][6][7][8]
Recurring items and techniques were introduced in A Link to the Past, such as the Hookshot, the Master Sword, the Spin Attack, and the Pegasus Boots. Heart Containers that increase the player's maximum health (hit points) are present, but many are split into "Pieces of Heart", four of which make up one Heart Container. Most of them are well hidden, adding replay value to the game. All dungeons are multi-level, requiring Link to walk between floors and sometimes fall through holes to land on lower levels.[5][6][7][8]
A Link to the Past is the first appearance of what would subsequently become a major Zelda trademark: the existence of two parallel worlds between which the player travels. The first, called the Light World, is the ordinary Hyrule. The second is the Dark World that was created when Ganon corrupted the Sacred Realm. The Dark World is a decaying version of Hyrule. Each location in the Light World corresponds to a similar location in the Dark World, usually with a similar physical structure but an opposite nature (e.g. a desert in the Light World corresponds to a swamp in the Dark World, a peaceful village in the Light World corresponds to a dilapidated town of thieves in the Dark World).[5][6][7][8]
Link can travel from the Dark World to the Light World at almost any outside location by using the Magic Mirror, and can travel back to the Dark World again from the same location using a temporary portal left behind on the map at the point where he reappears in the Light World. Otherwise, Link must use hidden warp locations throughout the Light World to travel from the Light World to the Dark World. Travel between worlds allows for puzzles in A Link to the Past that exploit structural differences between the Light and Dark Worlds, as Link may travel to otherwise inaccessible areas in one world by warping from parallel but accessible locations in the other world
Synopsis
Setting
Players assume the role of series protagonist Link, a young man living with his uncle south of Hyrule Castle. Princess Zelda, a descendant of the Seven Sages, is held captive in the castle dungeon by Agahnim, a treacherous wizard who has set forth a chain of events to release his dark master. Sahasrahla, a descendant of those who forged the Master Sword, mentors Link on his quest.[5][10] Series antagonist Ganon remains sealed in the Dark World, the former Sacred Realm corrupted by his evil magic. It is revealed late in the game that Agahnim is an avatar of Ganon, used by the King of Evil to infiltrate the Light World.
Story
A Link to the Past is a distant prequel to the original The Legend of Zelda and Zelda II: The Adventure of Link,[11][12][13] and within the official chronology is the first game in the "Defeated Hero" timeline that connects to an alternate reality scenario that the Hero of Time does not succeed in Ocarina of Time. This results in Ganon being imprisoned in the Sacred Realm in his Dark Beast form out of desperation. Having successfully gathered all three pieces of the Triforce, Ganon's evil desires have transformed the realm into the Dark World.[14]
At the beginning of the game, Link, the last descendant of the Knights of Hyrule, is living with his uncle. One night, he is awakened by a telepathic message from Princess Zelda, who says that she has been locked in Hyrule Castle's dungeon by a mysterious wizard, Agahnim. After his uncle leaves, however, Link follows him through the rainy night to the dungeons under Hyrule Castle. When he arrives, he finds his uncle mortally wounded, and is told to rescue Princess Zelda, receiving his sword and shield before dying soon after. Link navigates the castle and rescues Zelda from her cell, and the two escape through a secret passage into the sewers that leads to a sanctuary.[15]
Link is told by the priest in the sanctuary that Agahnim, a wizard who has usurped the throne and bewitched the king's soldiers, is planning to break a seal made hundreds of years ago by the Seven Sages to imprison the dark wizard Ganon in the Dark World, which was known as the Sacred Realm before Ganon, then known as Ganondorf, invaded it, obtained the Triforce, and used its power to engulf the realm in darkness. Agahnim intends to break the seal by sending the descendants of the Seven Sages into the Dark World. The only thing that can defeat Agahnim is the Master Sword, a sword forged to fight evil that can only be wielded by the chosen hero. To prove that he is worthy to wield it, Link needs three magic pendants, representing the virtues of Courage, Wisdom and Power, hidden in dungeons guarded by mythical defenders. On his way to retrieve the first, he meets an elder, Sahasrahla, who becomes his mentor. After retrieving the pendants, Link takes them to the resting place of the Master Sword. As Link draws the sword from its pedestal, Zelda telepathically calls him to the Sanctuary, informing him that soldiers of Hyrule Castle have arrived. Link arrives at the Sanctuary moments after the soldiers have vacated, where he learns from the dying priest that Zelda has been taken to Hyrule Castle. Link goes to rescue her but arrives too late; Agahnim sends Zelda to the Dark World. Link then faces Agahnim in battle and defeats him, but he sends Link to the Dark World as well.[15]
To save Hyrule, Link must rescue the descendants of the Seven Sages from dungeons scattered across the Dark World, each guarded by one of Ganon's minions. Once the seven maidens are freed, they use their power to open the gate to Ganon's Tower, where Link faces Agahnim once more, who creates two ghostly specters each as powerful as he is. After Link defeats Agahnim for a second time, Ganon's spirit rises from his body, turns into a bat, and flies away. Link chases Ganon and confronts him inside the Pyramid of Power at the center of the Dark World. After a battle resulting in Ganon's demise, Link touches the Triforce and restores the Dark World and Hyrule to their previous state, brings his uncle and the priest back to life, restores Zelda's father, the true king, and returns the Master Sword back to its resting place.
Development
In 1988, development of a new NES Zelda began, but one year later, the project was brought to Nintendo's next console; the Super Famicom in Japan, the Super NES in other regions.[16] Producer Shigeru Miyamoto originally intended the game to feature a party, "one that consists of the protagonist, who's a mix between an elf and a fighter, a magic user, and a girl."[17] Due to the success of previous Zelda games, Nintendo was able to invest a large budget and ample development time and resources into the game's production.[18] At the time, most Super NES game cartridges had 4 Mbit (512 KB) of storage space. This game broke the trend by using 8 Mbit (1 MB), allowing the Nintendo development team to create a remarkably expansive world for Link to inhabit.[19] Like Super Mario World, this game used a simple graphic compression method on the Super NES by limiting the color depth of many tiles to eight colors instead of the Super NES's native 16-color tiles. The tiles were decompressed at runtime by adding a leading bit to each pixel's color index. Storage space was also saved by eliminating duplication: The Light World and the Dark World are almost identical in layout (though using differing texture tiles), and the Dark World exists in the ROM only as an "overlay" of the Light World. The script was written by series newcomer Kensuke Tanabe,[20] while Yoshiaki Koizumi was responsible for the background story explained in the instruction manual.[21] Due to time constraints, certain features were cut from the final release, such as the ability to cause wildfires in grassy areas (which would later be incorporated into The Legend of Zelda: Four Swords Adventures).[22]
Music
The score was composed, arranged, and produced by Koji Kondo. The overworld theme of The Legend of Zelda ("Hyrule Overture") returns in A Link to the Past, redone in S-SMP style. The theme is also featured in "Light World Overworld" and in "End Credits." A Link to the Past helped to establish the musical core of the Zelda series. While the first game originated the "Hyrule Overture," many recurring motifs of the Zelda scores come from A Link to the Past, including "Zelda's Lullaby" (Princess Zelda's Theme), "Ganondorf's Theme," "Hyrule Castle" (Royal Family Theme), "Kakariko Village" and "Select Screen/Fairy Cave." These themes have been used in subsequent The Legend of Zelda games.[23] A soundtrack to Kamigami no Triforce, entitled The Legend of Zelda: Sound and Drama, was released by Sony Records in Japan on June 22, 1994. The first disc is 44 minutes long and features rearranged versions of a selection of the game's themes, along with a bonus drama track. The second disc features 54 minutes of the original arrangements for the game and those of the original NES game.[24][25]
Localization
The English-language localization included changes to the original Japanese game. The most common change was the removal of religious references to conform with Nintendo of America's content guidelines. The most obvious change was made to the subtitle, which was renamed from Kamigami no Triforce (lit. "Triforce of the Gods") to A Link to the Past. The "Sanctuary" in which Zelda hides is modeled on the Christian chapel, with rows of pews, stained glass windows, a raised chancel and altar, but it contains no overt religious symbols, and the dialogue of characters within it was simplified to remove any religious implication. The font used to represent an unreadable language, Hylian, originally had designs of a vulture and an ankh. These designs were based on Egyptian hieroglyphs which carry religious meanings, and they were altered in the English version. The localization also changed plot details included in the instruction manual. The priest Agahnim became a wizard, and his background, which originally implied that he was sent by the gods, was altered to remove any celestial origin.[26]
Easter egg
In 1990, Nintendo Power held a contest, requiring players to take a photo of the "WarMECH", a powerful and rare enemy in Final Fantasy. As a prize, one of the successful entrants was to be selected at random to appear in an upcoming game, though it was not revealed which game it would be.[27] As a result, a hidden room exists in A Link to the Past contained 45 blue rupees and a greeting from Chris Houlihan, the winner of the contest, reading "My name is Chris Houlihan. This is my top secret room. Keep it between us, okay?"[28]
The room was intended as a crash prevention measure; the game would send players to this room if it could not determine where Link was going when he goes to another area, and has been found through five different methods.[29] There was no wide awareness of the room until the 2000s, more than a decade after the release of A Link to the Past with the increased popularity of the Internet and Super NES emulators.[30]
The Game Boy Advance re-release, The Legend of Zelda: A Link to the Past and Four Swords, removed the ability to access the room, though it could still be found in the game's code.[31] The Virtual Console re-releases on the Wii, Wii U, and New Nintendo 3DS, as well as the version present on Nintendo Switch Online, contain the room, being emulations of the original game
0 Comments