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SaGa Frontier 2 (サガ フロンティア 2) is a role-playing video game developed by Square for the PlayStation. It is the eighth original game in their SaGa series. Initially released in Japan in April 1999, an English version was made available in North America in February 2000 by Square Electronic Arts and in PAL regions the following March by Square. Development for the title was headed by series creator Akitoshi Kawazu, with music by Masashi Hamauzu. The game features an art style unique to the series at the time it was released, utilizing hand-painted watercolor backdrops and characters to give the game a storybook feel. Like other SaGa games, gameplay is largely non-linear, giving the player multiple paths to follow in order to complete the game.

Set in the fictional world of Sandail, the game's plot, as well as location and character names, draw heavily from medieval Germanic and Anglo-Saxon influence. The game's plot is divided into two separate stories, with the player given the option to control either Gustave XIII, an exiled would-be heir on a quest to reclaim his throne, or William Knights, a young man investigating the death of his parents, with both scenarios eventually intertwining in a larger plot involving the fate of the world. SaGa Frontier 2 was met with generally positive reviews, with the Japanese version receiving three re-issues in June 2000, March 2002, and July 2006 respectively.


SaGa Frontier 2 is a role-playing video game featuring two-dimensional character sprites on hand-drawn backgrounds. Players advance through the game by completing story-based missions and interacting with non-player characters to move the plot forward. At the start of the game, the player is given the option of assuming the role of one of two heroes, each with their own individual stories and objectives.[1] Like previous titles in the SaGa series, the game's plot progresses in a mostly non-linear fashion, with a heavier emphasis on exploration and battling than adhering strictly to the narrative.[2] While the player is restricted by the basic flow of the story, they are free to travel to many parts of the game world whenever they choose, and must traverse harsh dungeon environments and defeat enemies to affect their current place in the story.[3]

Battles in SaGa Frontier 2 utilize a turn-based approach where the player must input specific commands for each character at the beginning of each combat round, with each action taking place in accordance with a character's speed rating. In any given round, player may choose to attack an enemy with an equipped weapon, as well as use magic spells to cause harm to their opponent or aid their allies.[4] By continually attacking an enemy with weapons, characters randomly learn special weapon skills that can deal more damage, as well as combine with other party member's attack to form combo attacks. Combat scenarios are divided into three separate types, which are either selectable by the player or dictated automatically by the plot - Duel, which allows one-on-one combat; Team, where up to four characters may take part against an entire enemy group; or Strategic, which can contain a large number of characters in a strategy-like scenario.[2] Each character may equip up to two different kinds of weapons, and may become more specialized in a particular field of combat by assigning them "roles", which increase their proficiency with certain weapon and spell combinations as well as give them additional abilities.[4] By winning battles, characters may increase their statistics based on their actions in combat, thus becoming more powerful.


SaGa Frontier 2 has two separate storylines: one is the history of Gustave XIII of the country of Finney, and the other concerns a character named Wil Knights. The game takes place in the land of Sandail, with the game's timeline spanning several decades.

Gustave XIII is the former prince of Thermes, the capital of Finney, and was intended to be the heir to the throne of his father, Gustave XII. The son is disinherited and exiled by his father when, at the age of 7, he fails to manifest any magical abilities, known as Anima, during a ritual known as the Firebrand Ceremony. His mother, Queen Sophie, unsuccessfully tries to prevent Gustave XIII's banishment. She and Gustave XIII are banished from the castle by Gustave XII and are forced to live in the slums of Thermes. Master Cielmer, a magician as well as teacher and councilor to Gustave XIII assists both mother and son in escaping Thermes and seeking asylum in the city Gruegel in the kingdom of Na. Despite being granted a mansion to live in by the king of Na, Gustave is still resentful of his rejection and lack of magical powers.

At age seventeen he apprentices as a blacksmith and learns to fight, and it is during his period his mother dies. He then moved to the city-state of Wide where he insinuates himself with the ruler and overthrows him. Five years later, Gustaves father dies, and at the behest of his best friend Kelvin decides to claim the throne. A war then breaks out between Gustave XIII and his half-brother in which Gustave conquers Finney and becomes the ruler of all the surrounding kingdoms except Na. This one holdout is controlled by Phillip, Gustave's brother, who blames Gustave for their mother's death. During the subsequent conflict, Gustave admits he lacks magical powers, and abdicates in favor of Phillip. Gustave then build a city of his own called Hahn Nova, but it is overrun by monsters and burned to the ground. The fate of Gustave and his friends is left a mystery.

The secondary playable storyline in the game is that of Wil Knights, who is a member of a rich family of "diggers"; after the death of his parents, Wil relocated to the kingdom of Westia. At the age of fifteen Wil sets out to become a famous digger: after hearing about a legendary object known as "The Egg", Wil sets out to find it. After adventures in the Arctic region of Weissland, Wil becomes known as "Tycoon Wil", though he continues to search for the Egg. Wil then has a son named Rich who goes in search of the Egg and finds a young woman named Misty in possession of it. And even though his wife announces their baby girl Ginny has been born, he becomes obsessed with the woman and the Egg, and never returns from his quest.

The final part of the story involves Ginny Knights following the path of her father and grandfather in searching for the legendary object. Upon hearing of the evil powers of the Egg, and its role in leading her father to his death, Ginny decides to find and destroy the object. She eventually discovers the Egg is now possessed by "Fake Gustave", a pretender to the throne of Finney trying to take power in the wake of Gustave XII's death.

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